AI Insights · Timothy · July 2024
Top 5 Play Pass Games Performance in Norway Q2 2024
Explore the performance of the top 5 Play Pass games in Norway for Q2 2024, covering key metrics like downloads, revenue, and weekly active users.
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In Q2 2024, the top five Play Pass games in Norway showcased varied performance across downloads, revenue, and weekly active users, according to data from Sensor Tower. Here's a detailed look at how each game fared during this period.
LEGO® DUPLO® WORLD saw a mixed performance in terms of revenue and user engagement. Revenue peaked at around $2.1K in the first week of April but experienced a decline to approximately $1.5K by mid-May, before stabilizing around $1.9K towards the end of June. Downloads started at 340 in the first week of April and gradually decreased to 146 by the end of June. Weekly active users also showed a downward trend, starting at 777 and dropping to 432 by the end of the quarter.
Disney Coloring World had a strong finish for the quarter with revenue climbing from $1.1K in early April to approximately $1.6K by the end of June. Downloads fluctuated but saw a notable increase from 178 in the first week of April to 216 in the last week of June. Weekly active users remained relatively stable, starting and ending the quarter at 292, with minor fluctuations in between.
Pixel Art - Color by Number exhibited consistent growth in both revenue and downloads. Revenue started at $612 in early April and reached $542 by the end of June, with minor dips and peaks throughout the quarter. Downloads showed a significant upward trend, beginning at 725 in the first week of April and reaching 1.1K by the last week of June. Weekly active users also increased steadily, starting at 9K and peaking at 9.4K at the end of the quarter.
Hungry Shark Evolution experienced fluctuating revenue, starting at $344 in early April and peaking at $833 in mid-June, before ending the quarter at $427. Downloads showed a similar pattern, with an initial count of 253 and reaching a high of 613 in early June, before settling at 438 by the end of June. Weekly active users remained relatively stable, starting at 4K and ending at 4.4K.
The Battle of Polytopia had modest revenue performance, starting at $186 in the first week of April and ending at $196 by the last week of June. Downloads varied, beginning at 104 and fluctuating to a low of 62 in late May, before climbing back to 107 by the end of June. Weekly active users showed minor fluctuations, starting at 577 and ending at 545.
For more detailed insights and data, visit Sensor Tower.